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Question by ironblock · Aug 11, 2014 at 12:05 PM · 3dmodelbatchingmodelimporter

imported 3D models don't batch.

i have some 3D models that don't want to batch. when i import them they come with animations and i think that's preventing them from batching. even if i remove the animation from the object it still wont batch. turning off the the animations in the import settings does not work either.

the object has 500 polys. and uniform scaling scaling

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avatar image tanoshimi · Aug 12, 2014 at 07:55 AM 0
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Are you talking about static or dynamic batching? If they were animated, I'm guessing they have a skinned mesh renderer? That won't batch.

avatar image ironblock · Aug 12, 2014 at 08:04 AM 0
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it just says mesh renderer and i mean dynamic batching. (i have never done static) and they don't have an animation. they just come with an animator. my previous games don't have a problem with batching.

avatar image fffMalzbier · Aug 12, 2014 at 08:16 AM 0
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Do you fit this criteria?

Batching dynamic objects has certain overhead per vertex, so batching is applied only to meshes containing less than 900 vertex attributes in total.

If your shader is using Vertex Position, Normal and single UV, then you can batch up to 300 verts; whereas if your shader is using Vertex Position, Normal, UV0, UV1 and Tangent, then only 180 verts. http://docs.unity3d.com/$$anonymous$$anual/DrawCallBatching.html
avatar image ironblock · Aug 12, 2014 at 08:29 AM 0
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i think so. i dont have a texture applied. so im using the default shader. no uv mapping. could it be that it wont batch because it has no material ?

avatar image ironblock · Aug 12, 2014 at 09:13 AM 0
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it still does not batch even with an added material. and a mobile defuse shader

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