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Question by Codelyy · Dec 27, 2015 at 09:49 PM · c#3dshootingenemyai

Airstrike in a area around the player

I'm wanting to create a state where the boss will do a sort of air strike where they will shoot multiple bullet up in the air and then all of them land within the area of the player.

I can do most of the stuff like it shooting the bullets up into the air... which is really the easy part but the problem I'm not sure how to do is the bullets landing within a area around the player. I also want this area to update so it moves the target area to the player whenever the state is active. (It's a 3d game)

So I was wondering if anyone has a idea of how I could target a area of a certain radius around the player and then have the multiple bullet fire down on that area in different area so not all the bullets are firing the same place within the area and they are all spread out?. Also have the area around the player as a box.

In C# by the way

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Answer by Gnorpelzwerg · Dec 28, 2015 at 10:36 AM

If you can manage to steer the bullets at your own:

for every bullet, set up:

 float _radius;
 Vector3 _offset = Random.insideUnitCircle * _radius;
 GameObject _player = //playerReference;

 void Update( ) {
 Vector3 impactPoint = _offset + _player.transform.position;
 //change forces or velocity or whatever you use to approach Bullet to impact point and hit it
 }
 
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