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This question was closed Apr 27, 2016 at 11:41 AM by AGC for the following reason:

The question is answered, right answer was accepted

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Question by AGC · Apr 01, 2016 at 06:29 AM · spawningscreen resolutionscreen sizeminimumxaxis

How to spawn prefabs by xMin and xMax position which will change the xmin and xmax position by it self when the screen size is changed?

Hello

i attached the below script to an empty gameobject for spawning prefabs it works fine but the only problem is that i don't know how to set xMin and xMax position that will be able to change by it self xMin and xMax position when the screen size is changed.

Note: some prefabs are having circleCollider, and some of them BoxCollider.

thank you in advance!!!

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class SpawningColors : MonoBehaviour 
 {
     public GameObject[] ColorSprites;
     
 
     public float delayTimer = 0.5f;
     public float xMaxPosition, xMinPosition;
 
     private float timer;
 
     private int colorObjectNumbers;
 
 
     // Use this for initialization
     void Start () 
     {
         timer = Time.deltaTime;
     }
     
     // Update is called once per frame
     void FixedUpdate ()
     {
         Spawning ();
 
     }
     public void Spawning ()
     {
         timer = timer - Time.deltaTime;
         if (timer <=0)
         {
             Vector3 scale = ColorSprites[colorObjectNumbers].transform.localScale;
             float rndmScale = Random.Range (0.8f, 1f);
             scale = new Vector3 (rndmScale, rndmScale, rndmScale);
             ColorSprites[colorObjectNumbers].transform.localScale = scale; // assign the new scale.
 
 
 
             Vector3 colorObjectPos = new Vector3 (Random.Range(xMinPosition, xMaxPosition),transform.position.y, transform.position.z );
             colorObjectNumbers = Random.Range(0, 24);
             Instantiate(ColorSprites[colorObjectNumbers], colorObjectPos, transform.rotation);
 
             timer = delayTimer;
         }
     }
 }
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Answer by AGC · Apr 03, 2016 at 04:04 PM

I find the solution by finding the left and right edges of camera and it works good

here is the updated code

 using UnityEngine;
  using UnityEngine.UI;
  using System.Collections;
  
  public class SpawningColors : MonoBehaviour 
  {
      public GameObject[] ColorSprites;
      
  
      public float delayTimer = 0.5f;
      public float xMaxPosition, xMinPosition;
  
      private float timer;
  
      private int colorObjectNumbers;
  
  
      // Use this for initialization
      void Start () 
      {
          float camDistance = Vector3.Distance(transform.position, Camera.main.transform.position);
       
         rightBorder = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, camDistance)).x;
         leftBorder = clampCamera.ViewportToWorldPoint(new Vector3(1, 0, camDistance)).x;
 
         timer = Time.deltaTime;
      }
      
      // Update is called once per frame
      void FixedUpdate ()
      {
          Spawning ();
  
      }
      public void Spawning ()
      {
          timer = timer - Time.deltaTime;
          if (timer <=0)
          {
              Vector3 scale = ColorSprites[colorObjectNumbers].transform.localScale;
              float rndmScale = Random.Range (0.8f, 1f);
              scale = new Vector3 (rndmScale, rndmScale, rndmScale);
              ColorSprites[colorObjectNumbers].transform.localScale = scale; // assign the new scale.
  
  
  
              Vector3 colorObjectPos = new Vector3 (Random.Range(leftBorder, 
              rightBorder),transform.position.y, transform.position.z );
         
              colorObjectNumbers = Random.Range(0, 24);
              Instantiate(ColorSprites[colorObjectNumbers], colorObjectPos, transform.rotation);
  
              timer = delayTimer;
          }
      }
  }

 














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Answer by Inok · Apr 01, 2016 at 11:47 AM

I use similar solution but find answered already so:

How do i check if the screen/GameWindow has changed size?

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