Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Stefano9528 · Jan 17, 2016 at 01:00 PM · blender3dsmaxmodelling

How to make an hypnotic torus

Hy everyone. I'm really new at modelling and my question is quite simple. I know ho to make a torus in 3ds max or blender and how to import it in unity. But how can I make a torus like this: http://rlv.zcache.co.nz/ring_wire_torus_wire_tee_shirt-r146c3848e36f427482f80388ddbe6e60_jg4de_324.jpg It's something I can do in Unity or I have to do it in blender or 3ds max? Thank you

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jan 17, 2016 at 04:48 PM 1
Share

i think the short answer to your question is, as Bunny says, you're basically looking for a transparent or cutout shader of some type, and, be aware that this is a situation where you also need to see the inside of the object.

i think the key insight is that in a vid game, if you're making a wire fence, say, you don't actually model "every little wire"! you simply use the miracle of a cutout (pr perhaps transparent) shader. so, you should learn about and experiment with those

avatar image Dudicus · Jan 18, 2016 at 10:01 AM 0
Share

The best way to do this is to do it in Blender. @Dudicus

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · Jan 17, 2016 at 02:52 PM

Even though the picture you posted has a very low resolution, it seems that the texture used is just some diagonal lines at a narrow angle. Something like that:

The image has to be tileable. If your torus is made of quads, simply unwrap every quad to the whole image.

To get the hypno effect you need to use a transparent shader that renders both sides, like one of the particle shaders. Alternatively you would have to model the "inside" faces manually as well which however will double your vert / tri count.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
3

Answer by Light997 · Jan 17, 2016 at 02:34 PM

I would try to get a texture that looks somewhat like this: alt text

And then apply it to the torus in Blender, use UV maps to get it looking right, and import it into Unity. If you want to get really tricky, you could try to work with transparency.

If you need help with any of these steps, there are questions (and answers) to all of them on stackoverflow, blender.com, and Unity Answers.


white-hexagon-orange-black-glow-gradient-1920x1080.jpg (447.2 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

41 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Modelling for unity confuses me 1 Answer

can i import a particle animation system from a 3rd party software? 1 Answer

which modelling tool should I use to make 3D gameobjects and levels 1 Answer

3Ds Max, Blender, or Maya? 9 Answers

Baking shadows in 3ds max 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges