Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by m_truly · Mar 21, 2016 at 10:25 PM · importkeyframes

Keyframes Being Created on Every Frame

I have an FBX animation with keyframes on frame 0, 1, and 150.

When I bring the FBX animation into Unity 5.3.4f1, I get keyframes on every frame. I would like to only have the original keyframes present. I thought I had found a way to do this earlier but can't seem to find the solution again.

Is it possible to have the animation in Unity contain only the original keyframes?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by dansopanso · Jan 15, 2019 at 12:37 PM

https://answers.unity.com/questions/506486/how-do-i-disable-keyframe-interpolation-on-animati.html

If you follow this Link you will find an custom script that disables the keyframe-interpolation when you import a fbx. (It seems like drag&drop also gets deactivated)

You need to create a c# script and insert the written lines. It will create a Menu Bar named "TreeViewUtility". Hit the toggle button and import the fbx again.

      using UnityEditor;
      using UnityEditorInternal;
      using UnityEngine;
     
      static class TreeViewUtils
      {
          [MenuItem("TreeViewUtility/Toggle Animation")]
          static void ToggleAnimation()
          {
              const string prefKey = "TreeViewExpansionAnimation";
              bool newValue = !EditorPrefs.GetBool(prefKey, true);
              EditorPrefs.SetBool(prefKey, newValue);
              InternalEditorUtility.RequestScriptReload();
              Debug.Log("TreeView animation is now " + (newValue ? "enabled" : "disabled"));
          }
      }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

44 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Import Blender Animation without Unnecessary Keyframes? 1 Answer

importing objects during runtime 1 Answer

Importing Model with Animations - Avatar Mask Definition set to None 0 Answers

How do I scale an Imported Animated Object?, 0 Answers

Unity plugins 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges