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Question by KingKRoecks · Mar 28, 2020 at 08:27 AM · blenderriggingbonesik

Import Blender Bone IK Constraints

With Animation Rigging package and Blender 2.82.

I've currently got a Bow rigged up with animation constraints by following along with this video: https://www.youtube.com/watch?v=jpsd0Aw1qvA

I stopped just short of making animation clips, because I only cared about the bone structure and was planning on driving it with IK.

When I go into play mode and manipulate the string, the rest of the skeleton is unaffected. I can't get anything to follow what was portrayed in Blender.

Is there a way to actually get the Bone Constraints into Unity?

(Note, this video is very old but you can follow along in new editions if you can decipher the tabs and modes).

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