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Question by eliRud · Aug 09, 2018 at 09:41 PM · gameobjectcollider3drendererpickup

Repawning pickup, disable renderer and collider

So I'm trying to expand a bit on the Roll a ball tutorial, and respawning my pickups after 10 seconds. To do this I have this script that they all follow:

 using UnityEngine;

 public class pickupBehaviour : MonoBehaviour {

     private float despawnTime;

     // Update is called once per frame
     void Update()
     {
         if (Time.time - despawnTime > 10)
         {
             GetComponent<Renderer>().enabled = true;
             GetComponent<Collider>().enabled = true;
         }
     }

     private void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag == "Player")
         {
             GetComponent<Renderer>().enabled = false;
             GetComponent<Collider>().enabled = false;
             despawnTime = Time.time;
         }
     }
 }

In the beginning I was just using

 this.enabled = false / true

But then they wouldn't respawn at all since it would untick everything in the inspector, including the script itself. So I searched a bit and found out that I could get to the renderer and collider and decided to use that. But even so, when I roll into a pickup, it disables the renderer and the collider, but also the object itself. The script box is still ticked in, but it's not respawning.

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Answer by madks13 · Aug 10, 2018 at 10:11 AM

Umm, if the box is ticked, i guess your if checks are wrong. Check to see what values are actualy provided for Time.time and despawnTime. I would also suggest to replace the "10" by a variable, and make it public so you can change it in the editor if needed.

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