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Question by lernoh · Nov 10, 2017 at 11:56 AM · colliderscritping

Is it possible to destroy the component "BoxCollider" of the object which was clicked?

Is it possible to receive in the script a link to the component "BoxCollider" of the object on which they clicked and to delete it ? .... and that way to make it inactive but to stay in the scene...

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Answer by Dragate · Nov 10, 2017 at 12:06 PM

On click, you raycast and destroy the BoxCollider component of the first gameobject it hits.

 void Update(){
   if (Input.GetMouseButtonDown(0)){
   Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
   RaycastHit hit;
   if (Physics.Raycast(ray, out hit)){
     if (hit.collider.GetComponent<BoxCollider>() != null){
       Destroy(hit.collider.GetComponent<BoxCollider>());
     }
   }
 }
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avatar image lernoh · Nov 12, 2017 at 02:09 PM 0
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oh thanks!!!! I have copy paste that in wrong script... now it works perfect. ... hope to be useful to you !!!!! :)

avatar image lernoh · Nov 14, 2017 at 02:30 PM 0
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 Destroy(gameObject.GetComponent<BoxCollider>());
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Answer by RockingGameDeveloper · Nov 19, 2019 at 06:07 AM

doesn't work

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Answer by lernoh · Nov 10, 2017 at 07:31 PM

Thanks a lot for your answer!!!! I've forgot to say that my game is 2d. Its sea battle. alt text and the objects in the Hierarchy called Cvadrat(clone) are exactly my coordinates and they appear after I've pressed play. alt text

... now I need to prevent opportunity of repitiedly shooting at the same coordinates...


seabattle.png (127.9 kB)
seabattle2.png (130.7 kB)
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