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Question by FallingRocketGames · Apr 25, 2018 at 07:47 PM · navmeshnavmeshagentracingcarstraffic

AI Car Lane follow

Hi there I'm using the Realistic Car controller Asset with unity for a 3d racing game, still I'm trying to create some traffic cars but I'd like to know if it's possible to make them follow a certain path like a car lane.

The car goes following Waypoints along the road but I'd like to kind of restrain a bit the car's lateral movement so it goes just along the lane or something like that

alt text

How can I do this without getting another asset from the asset store?

I'm guessing it has to do with the navigator setting from the A.I. code and the Navmesh but what's the setting I should be looking for?

Thank you all!

unitylane.jpg (163.9 kB)
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avatar image vinilly · Apr 25, 2018 at 08:18 PM 0
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Not really, just need a pathfinder like A*Pathfinding works well.

avatar image FallingRocketGames vinilly · Apr 25, 2018 at 10:55 PM 0
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Any pointers on the pathfinding method to make this happen? I'm no expert yet :(

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