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Thrid person controller with Ethan prefab
For prototyping I am trying to use the Ethan character and Third Person Controller from the standard assets. However the character is always floating above the ground. He is in the idle position just about 5 units off the ground. I know it's because the capsule collider is too low and not centered correctly. How ever I can't change any value for the collider, it just instantly reset. Something is controlling those values but I can't figure out what. Any ideas?
Answer by NoiseyAgent · Jul 31, 2018 at 03:57 AM
To anyone who may find this in the future. The problem was the capsule collider was not being grabbed properly and the m_Capsule values were being set to 0 causing sizing issues in the ScaleCapsuleForCrouching method. I moved all the Start stuff to Awake and got it working