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This question was closed Nov 29, 2016 at 06:00 PM by Nova-1504 for the following reason:

Figured it out

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Question by Nova-1504 · Nov 28, 2016 at 08:06 AM · 3daistandard assetsagentnav mesh

AIThirdPersonController help

I'm trying to use the Ethan AIThirdPersonController standard asset in my 3d game, but it gives me several different errors saying that the target I assigned it needs a Nav Mesh agent or something similar. How do I fix this?

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avatar image Nova-1504 · Nov 28, 2016 at 04:28 PM 0
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Need an answer by the end of the week...

avatar image Bryangs · Nov 28, 2016 at 08:17 PM 0
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Could you send a picture? Have you tried adding the Nav$$anonymous$$eshAgent?

avatar image Nova-1504 · Nov 28, 2016 at 08:58 PM 0
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I tried adding a Nav$$anonymous$$esh Agent to target and AI and both. Same errors. Currently have it on both.
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avatar image Filhanteraren · Nov 29, 2016 at 12:43 AM 0
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Have you generated a navmesh also?

avatar image Nova-1504 Filhanteraren · Nov 29, 2016 at 01:17 PM 0
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What does that mean?

avatar image Bryangs Nova-1504 · Nov 29, 2016 at 04:32 PM 0
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In the Editor, go to Window>Navigation. Click on "Bake", wait for all your scene to become blue, and then do a test.

avatar image spuller · Nov 29, 2016 at 04:50 PM 0
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A navmesh is unity's way of telling the AI to lock to the terrain or object. For example, I used this in Deer AI where I baked a navmesh to the the terrain. If the terrain is steep, you know can limit where the Deer can go. https://docs.unity3d.com/$$anonymous$$anual/nav-BuildingNav$$anonymous$$esh.html

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