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Question by AlexTemina · Nov 23, 2015 at 12:54 PM · spritescreatecomponents

do something every time a Sprite is added to the Scene

I want to add a Script every time a new Sprite is added to the Scene or created, because in our games Sprites should always have a script that controls textures and something else. How can I do this?

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avatar image AlexTemina · Nov 23, 2015 at 07:29 AM 0
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@Bunny83 and @Deadcow_ can maybe help me ;)

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Answer by Deadcow_ · Nov 23, 2015 at 02:43 PM

As I answered you here http://answers.unity3d.com/comments/1102243/view.html you may create simple class with InitializeOnLoad attribute, in static constructor you should sucscribe to hierarchy update event:

 EditorApplication.hierarchyWindowChanged += HierarchyUpdate;

and in HierarchyUpdate function - find and check all Sprites on the scene or something like this. Probably won't be too complicated, but may occure some performance hit on large scenes

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avatar image AlexTemina · Nov 24, 2015 at 10:29 AM 0
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Works like a charm. Thank you!

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