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Question by groothewanderer · Mar 02 at 08:08 PM · svg files

Add SVG Image on codebehind

When I add an SVGImage to a scene and set the Source SVG Image on Inspector it works fine. But, I can not do this on code-behind. What is the proper way?

  GameObject go = new GameObject("SVG Image");
  RectTransform rectTransform = go.AddComponent<RectTransform>();
  rectTransform.sizeDelta = new Vector2(100f, 100f);
  go.AddComponent<SVGImage>();
  Sprite si = go.GetComponent<SVGImage>().sprite; 
  si = Resources.Load<Sprite>("Images/Flags/ad.svg"); // How to set Source SVG Image ???


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avatar image sacredgeometry · Mar 06 at 01:03 PM 0
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FYI: Unity doesnt have "codebehinds". Just source files.

avatar image groothewanderer · Mar 08 at 08:07 PM 0
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alt text I mean changing the value of Source SVG Image from c# code. Any idea?

picture2.png (32.8 kB)
avatar image sacredgeometry groothewanderer · Mar 08 at 11:29 PM 0
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 var svgImage =  go.GetComponent<SVGImage>();
 svgImage.sprite = Resources.Load("Images/Flags/ad.svg");
 


Does this work?

avatar image groothewanderer sacredgeometry · Mar 09 at 07:10 AM 0
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Not working

error CS0266: Cannot implicitly convert type 'UnityEngine.Object' to 'UnityEngine.Sprite'. An explicit conversion exists (are you missing a cast?)

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