How are angles measured in unity. Is it the mathematical way or the compass bearing way?
Are Unity angles measured as compass bearings, starting at North (0 degrees) going clockwise to 90, then 180 degrees, and so on. Or are they measured mathematically, starting at the positive x-axis going anticlockwise? I ask because i'm confused as to what angle is contained in a given object's transform position vector, relative to the world origin? Is the position vector 3 return by transform.position, an actual vector that has both a magnitude and direction, or is it just a vector in the context of a container of values that don't necessarily refer to a magnitude and direction?
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