Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xNylani · Feb 11, 2014 at 12:34 AM · transformrotaion

Change rotation until it's at 0,0,0

I'm really new to programming in general and I would like to know how I can change the rotation of an object so that it tries to stay upright. Not instantly, but pretty quickly.

I'm pretty sure it has something to do with this code:

 if (transform.eulerAngles !== new Vector3(0f, 0f, 0f)) {etc}

Sorry.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AdamScura · Feb 11, 2014 at 02:15 AM 0
Share

Welcome to program$$anonymous$$g :) You're definitely in for a huge learning curve, but if you're like me then you will enjoy the challenge.

Just a few tips with your statement above:

!== should be !=

Vector3(0f, 0f, 0f) would be the zero vector. Straight up is Vector3(0f, 1f, 0f) or just use Vector3.up for short.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by greatwhiteshark17283 · Feb 11, 2014 at 12:43 AM

Try using Quaternion.identity. See this documentation.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xNylani · Feb 11, 2014 at 01:47 AM 0
Share

Thanks, kyleyo9.

avatar image AdamScura · Feb 14, 2014 at 02:10 AM 0
Share

I'm not quite sure what your application is, but the following code will rotate an object towards straight up a little bit every frame. It is not physically realistic, but it will get the job done.

 transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.1f);

Just a wild guess, but is this a rigidBody?

Take a look at the CharacterController component. It is designed to move player-characters around. It allows for simplified physics while keeping the character upright.

If you need the tipping motion, you could use a ConfigurableJoint to make a RigidBody spring back upright. You can do it all in the editor without having to program anything.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I read the Transform's rotation value from the inspector's panel of a gameobject or transform? 2 Answers

Rotating Y towards X/Z 1 Answer

How to recognise every vertices's position in model and keep track of them in scene window? 1 Answer

Can't move instantiated prefab 2 Answers

aiming up and down 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges