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Question by Izzy · May 02, 2010 at 11:56 AM · texturematerialmodelfbx

FBX MODELS NOT GENERATING TEXTURES!!!!!

Hey,

I'm having serious problems with trying to get all my FBX models to generate their textures, every time I drag an FBX on to the scene e.g the levelmesh from the FPS tutorial unity does not generate the materials/textures! It just looks all bland and I gotta assign each texture to each material manually which is just down right ANNOYING!!... I've tried looking this problem up and know about where the texture and material folders should be and they ARE in the right place but still no luck... I would greatly appreciate it if someone could offer me their help and assist me thought this!

Kind Regards

Izzy

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avatar image Yukizatsu · May 02, 2010 at 03:37 PM 0
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i've got the same problem!! the models was blank texture!!

avatar image Paulius-Liekis · May 04, 2010 at 12:13 PM 0
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$$anonymous$$aybe you're using some kind of special materials? Unity can export textures only from default materials...

avatar image Tetrad · May 04, 2010 at 04:48 PM 0
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I think this is a good question, but the caps/exclamation points are likely going to drive away people who actually want to take the time to answer questions.

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Answer by Pregannt Orc · May 04, 2010 at 12:25 PM

Make sure you have the textures in a folder named Textures in the same folder as your models. That way Unity should place the correct textures on them. Make sure your fbx files are editable meshes (not boxes or editable polys) if you want to get the UV coordinates correct as well though that might not be important on some models.

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Answer by MaDDoX · Oct 28, 2010 at 02:40 PM

Besides the above answer, it's important that, inside your main 3D application (Lightwave, Modo, Cinema4D, etc) your object has a material set to it that uses the UV map. If you don't there's a big chance that your specific FBX exporter will "optimize" the file by not exporting the UV map.

It might sound obvious but I've seen this happen to many times to disregard. Artist thinks "well, I'll just recreate the material in Unity anyways, so why bother assigning it now?" and bang - UV gone, artist gone mad :) Good luck!

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avatar image entity476 · Jan 17, 2012 at 05:42 PM 0
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Thank you $$anonymous$$aDDoX, great answer! I'm new in unity and 3d modeling in general and i might not be 'wise' enough to evaluate how exceptional your comment is, but i'd consider it as product of pure experience, thus of big help and importance. As for me, the issue is answered.

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