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Question by chesterhilly · Aug 22, 2016 at 07:59 PM · textureblendermodelblender-exportingmodelling

FBX Importing incorrectly from blender to unity

So I have designed a little map in blender but when I export the fbx (when selected in object mode) the model when dragged into the scene view appears half completed without materials. There is no floor and the tops of the walls are missing, Please help me fix this, Here is some pictures:

alt text

alt text

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avatar image chesterhilly · Aug 22, 2016 at 08:07 PM 0
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Urgent help please literally waiting for an answer so I can continue developing.

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Answer by Arkaid · Aug 23, 2016 at 03:03 AM

It looks like you have your normals backwards. Go to blender, select your object, go to edit mode, select all your faces, then press space, then type "Flip Normals" alt text


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avatar image JedBeryll · Aug 23, 2016 at 04:53 AM 0
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And if that doesn't help, set to edit mode and go to mesh - clean up - split concave faces. alt text

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avatar image chesterhilly · Aug 23, 2016 at 09:01 AM 0
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You did it! Your clearly know how to use blender. Thanks very much

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