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Importing joint objects from Blender - default rotation and scale values
Hi!
I have created a low poly tree in Blender but whenever I import it to Unity it comes with default rotation and scale values. I don't want this since they are not kept when I use terrain to place the trees.
I have found a way to avoid these default import values, which is by exporting the models with the trunk and leaves not joined. However, trees can't be empty objects with 2 children.
When looking it up, I saw many people saying to press the objects in blender, pressing Ctrl+A and apply the rotation and scale (I do that, and check the boxes but nothing happens and the result is the same).
Have you had this problem before? Did you find a way to solve it?
Attached are the Blender file with the trees I want to export link text.
Thank you, Miguel
P.S. I am exporting as FBX.
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