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Question by Tayle · Jul 27, 2013 at 08:05 PM · animationrotationpositionblendermodel

Position of GameObject changes when animating

Hello. My problem is that I have a gameobject that changes it's position on start when I've attached an animation to it. It is in place at the scene editor and it is linked to an empty parent gameobject, but when I test run the game, it changes it'ls position and rotation even though I've made a script that updates it's position on Update().

How am I able to keep the position of my object while animating?

Just tell me if you need the 3d model for the object and I'll upload it.

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Answer by Tayle · Jul 28, 2013 at 12:07 AM

I got it fixed. I had to uncheck "Apply Root Motion" in the Animator component of the gameobject.

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Answer by Kolisium · Oct 24, 2018 at 07:00 PM

Another answer that help me here!

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