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Question by Essential · Feb 11, 2014 at 03:12 PM · animationcharactermodelmirrordeformation

What is deforming my character?

In my character select screen I was creating a floor reflection using a mirrored copy of the character and slight transparency on the material. This was working well until I updated to Unity 4.3.4 and now it's broken and deforming my character's reflection!

alt text

The character model itself is still fine so it must be something to do with my method of mirroring… what I did was inverse the Y axis of the scale (e.g. x:1, y:1, z:1 became x:1, y:-1, z:1) but this now is breaking the character. Can anyone help figure out what could be going wrong?

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avatar image DajBuzi · Feb 11, 2014 at 03:16 PM 0
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Did you tried rotate it by 180 along x axis and 180 along y axis?

avatar image ArchyInf · Feb 11, 2014 at 03:18 PM 2
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That wouldn't result in a mirrored character. Try deactivating the Foot I$$anonymous$$.

avatar image KuPAfoo · Feb 11, 2014 at 03:40 PM 0
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:O Nicely spotted ArchyInf!

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Answer by ArchyInf · Feb 11, 2014 at 04:17 PM

Try deactivating the Foot IK.

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avatar image Essential · Feb 11, 2014 at 04:52 PM 0
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I can try that… how do I deactivate it?

avatar image ArchyInf · Feb 12, 2014 at 06:51 AM 0
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You are using mecanim, right? I'm not sure if there is a global switch. To check if this causes your propen, open your animator controller and uncheck the 'Foot I$$anonymous$$' checkbox in each state.

avatar image Essential · Mar 08, 2014 at 04:54 PM 0
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I investigated and the foot I$$anonymous$$ was already unchecked

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