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Question by rickycolon9540 · Nov 30, 2021 at 02:39 AM · programmingspawning problemsspawnpoints

Spawn gameobject in proper spawn position

I am making a strategy city builder game. When I spawn a certain building I want some archers to spawn along with it. For some reason when I spawn the building, the archers spawn in the center of the map rather than in the spawn position.

 public class SpawnArchers : MonoBehaviour
 {
     //random position within spawn point
     [SerializeField]
     private float spawnRadiousMax = 1;
 
     //spawn points
     [SerializeField]
     private Transform spawnPositionTransform;
 
     //spawn position
     private Vector3 spawnPosition;
 
     [SerializeField]
     private int remainingArcherSpawnAmount;
 
     private float nextArcherSpawnTimer;
 
     [SerializeField]
     private GameObject archerPrefab;
 
     private void Awake()
     {
         spawnPositionTransform.localPosition = spawnPosition;
 
     }
 
     private void Update()
     {
         Spawn();
     }
 
     private void Spawn()
     {
         if (remainingArcherSpawnAmount > 0)
         {
             //next enemy spawn timer
             nextArcherSpawnTimer -= Time.deltaTime;
 
             if (nextArcherSpawnTimer < 0f)
             {
                 nextArcherSpawnTimer = UnityEngine.Random.Range(0f, .2f);
 
 
                 //spawns archer
                 PlayerArcher.Create(spawnPosition + UtilsClass.GetRandomDir() * UnityEngine.Random.Range(0f, spawnRadiousMax));
 
                 //1 less archer
                 remainingArcherSpawnAmount--;
 
                 if (remainingArcherSpawnAmount <= 0)
                 {
                     //
                 }
 
             }
         }
     }
 
     private void OnDrawGizmos()
     {
 
         Gizmos.color = Color.yellow;
         Gizmos.DrawWireSphere(transform.position, spawnRadiousMax);
     }
 }

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