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Question by julinzp · Dec 05, 2018 at 10:49 AM · materialsspawningspawning-enemies

How to apply different materials to spawned chracters?

I use a script for spawning characters and I want each character to use a different material, so all of they look different. Materials are stored as a jpg files in my projects. What are the ways to make this work?

  IEnumerator InstanceSpawner()
     {
         yield return new WaitForSeconds(0);
         while (!stop)
         {
             RandomHuman = Random.Range(0, 2);
             Vector3 SpawnPosition = new Vector3(Random.Range(-SpawnValues.x, SpawnValues.x), 1, Random.Range(-SpawnValues.z, SpawnValues.z));
             Instantiate(humans[RandomHuman], SpawnPosition + transform.TransformPoint(0,0,0), Quaternion.Euler(0,90,0));
             yield return new WaitForSeconds(SpawnWait);
         }
     }
 }

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Answer by hanisherif1997_unity · Mar 02 at 01:30 PM

Did u find the solution yet?

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Answer by Monsoonexe · Mar 08 at 04:28 AM

Instantiate returns a reference to the new object.
GameObject newHuman = Instantiate(....); Then, you can use GetComponent() to get a component you want. Often, you're using a MeshRenderer component to color the object. So,

MeshRenderer meshRenderer = newHuman.GetComponent<MeshRenderer>();

Then get at its color.

meshRenderer.material.color = Color.Blue;

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