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Question by gw_unity · Oct 22, 2018 at 11:21 PM · spawningspawning problemsrandomspawning

My game object that spawns randomly threw out my game sometimes spawns inside a tree

So my game spawns an object threw out my game randomly each time and sometime it spawns in a tree anyone know a fix for this so it doesn't spawn in a tree. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpawnObject : MonoBehaviour {

 public Vector3 center;
 public Vector3 size;
 public GameObject KeyPrefab;
 



 // Use this for initialization
 void Start () {
     SpawnKey();
     
 }
 
 // Update is called once per frame
 void Update () {
     
 }
 
 public void SpawnKey()
 {

     Vector3 pos = center + new Vector3(Random.Range(-size.x / 2, size.x /2), Random.Range(-size.y / 2, size.y / 2), Random.Range(-size.z / 2, size.z / 2));

     Instantiate(KeyPrefab, pos, Quaternion.identity);

 }


 void OnDrawGizmosSelected() 
 {
     Gizmos.color = new Color(1,0,0,0.5f);
     Gizmos.DrawCube(center, size);
 }

}

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