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Question by Vegit0n · Oct 18, 2017 at 05:03 PM · spawningtransitionspawnpoints

How do I enter/exit a buildingin Unity3D?

Hi, I am new to unity. I'm making a Pokémon based game in unity 3d for school. I want to make a few buildings which i can enter. I was able to make a script which when I press e on the trigger it would transfer me over to the inside building scene. However, I can only load the scene. My character doesnt transfer over to the scene. My question is: How can i spawn my character inside and back outside the house? Also, how do i assign the spawnpoint for the character?

Thanks.

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Answer by Vegit0n · Oct 18, 2017 at 05:05 PM

This is the code i used to enter the building:

using UnityEngine; using System.Collections;

public class OnTriggerLoadLevel : MonoBehaviour { public GameObject guiObject; public string levelToLoad; void Start() { guiObject.SetActive(false); }

 void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         guiObject.SetActive(true);
         if (guiObject.activeInHierarchy == true && Input.GetButtonDown("Use"))
         {
             Application.LoadLevel(levelToLoad);
         }
     }
 }

 void OnTriggerExit()
 {
     guiObject.SetActive(false);
 }

}

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