- Home /
Question by
ayush3017 · Mar 22, 2014 at 01:46 PM ·
shadowsskinned-mesh
Skinned Mesh Planar Shadows Drawcall Count
Hey guys,
I have a skinned mesh with 8 parts. Now every part has a material which has 2 passes, one to render the mesh and the other to render the planar shadow. Is it possible to render the whole animated skinned mesh shadow in 1 call as the material for drawing the shadow would be same? Like combining meshes. Also if I use SkinnedMeshRenderer.BakeMesh() after sampling the animation every frame, and then drawing the result mesh, will it be much slower?
Thanks
Ayush
Comment
Your answer
Follow this Question
Related Questions
Jagged shadows on some angles 1 Answer
realtime light breaks baked GI 1 Answer
Shadow Strength = 0 vs Shadow type = No Shadows 2 Answers
影がきれいに落ちない。The shadows do not fall clean. 0 Answers
How do you stop shadows from casting through meshes? 0 Answers