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Question by
ayush3017 · Mar 22, 2014 at 01:46 PM ·
shadowsskinned-mesh
Skinned Mesh Planar Shadows Drawcall Count
Hey guys,
I have a skinned mesh with 8 parts. Now every part has a material which has 2 passes, one to render the mesh and the other to render the planar shadow. Is it possible to render the whole animated skinned mesh shadow in 1 call as the material for drawing the shadow would be same? Like combining meshes. Also if I use SkinnedMeshRenderer.BakeMesh() after sampling the animation every frame, and then drawing the result mesh, will it be much slower?
Thanks
Ayush
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