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Question by
Murasame · Jan 08, 2012 at 03:03 PM ·
snappingskinned-mesh
Skinned mesh Snapping (collider/vertex)
Hello,
I'm having trouble snapping my skinned mesh imported from blender. When I try to use the snap to collider feature, it snaps from the center of my mesh, and vertex snapping doesnt work at all, I cannot select any vertices on my mesh. However it works perfectly if I use a simple mesh filter/renderer...
Any idea?
Thank you very much.
Comment
Answer by Wdarkfenix · Nov 25, 2021 at 07:02 PM
This is a workaround, but you could: - Instantiate a second GameObject with a mesh filter, renderer and collider - copy the transform of your skin renderer to this new object - snap to this object and then delete it when no longer used