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Question by Murasame · Jan 08, 2012 at 03:03 PM · snappingskinned-mesh

Skinned mesh Snapping (collider/vertex)

Hello,

I'm having trouble snapping my skinned mesh imported from blender. When I try to use the snap to collider feature, it snaps from the center of my mesh, and vertex snapping doesnt work at all, I cannot select any vertices on my mesh. However it works perfectly if I use a simple mesh filter/renderer...

Any idea?

Thank you very much.

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Answer by Wdarkfenix · Nov 25, 2021 at 07:02 PM

This is a workaround, but you could: - Instantiate a second GameObject with a mesh filter, renderer and collider - copy the transform of your skin renderer to this new object - snap to this object and then delete it when no longer used

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Answer by Progabo · Jun 17, 2020 at 11:25 PM

I'm in the same boat right now and I don't know why :(

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