Spine bone rotation problem
As result i want camera view like in counter-strike(arms and weaponds rotates with camera) what i do, camera child of head, and for vertical view i rotate not camera but spine bone
If i set pivot as parent and rotate camera view is fine, but its broke shooting animation. How to rotate bone around pivot X without broke animations?
Is this going work? -> make my own animation which uses only camera, hands and weapon? without spine
This is bone and this is pivot
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