Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by abojiuc · Jun 08, 2017 at 06:23 AM · animationrotationrotatechildbone

Rotate a child bone during animation?

I'm trying to rotate a single child bone during an animation. It worked when I used AddMixingTransform, RemoveMixingTransform ,but that was only because the previous animation did not have the parent of the child being animated.

Basically my character is tilting their body and when this happens the original rotation of the head is lost.

AddMixingTransform, RemoveMixingTransform did not solve the problem.

I'm using C#.

Thanks in advance!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image abojiuc · Jun 02, 2017 at 11:14 PM 0
Share

The problem has been fixed! You need to set recursive to false so that it does not animate all children of the parent bone. For example

anim["Still_$$anonymous$$otion"].Add$$anonymous$$ixingTransform(Upper_Body,false);

Will not animate the head.

avatar image Cherno · Jun 08, 2017 at 11:11 AM 1
Share

If you just want to rotate a bone manually (by setting it's eulerAngles or transform.rotation, or whatever), then all you need to do is to apply the rotation in LateUpdate after all rotations from animations have finished.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Kaskorian · Jul 15, 2017 at 04:01 PM

I don't know if this will solve your Problem, but if you Change the Rotation in the LateUpdate function it will override the Animation changes/movement.

Gl

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Bone rotation overrides animations completely 1 Answer

Help: Making an object face a target 2 Answers

Rotating bones and playing animation 0 Answers

Trouble rotating a prefab while it's moving up,Rotating an object with an animation while it moves up 0 Answers

Animation rotations are not rotating in the right direction. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges