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Question by
UraniumSlug · Feb 19, 2017 at 10:48 PM ·
animationimportbone
@animation Import Issue
I've imported a large variety of animations into Unity to work with and all have functioned correctly without issue. I've been running into a problem recently though where if I rename an animation in the mesh@animation format Unity seems to break the import and one of the bones is being ignored.
It looks like this:
When importing under a regular animation.fbx name it works fine. As soon as it's changed to mesh@animation it breaks as mentioned. Very odd. I'm not a modeler and this was done by someone else. Would anyone be kind enough to shed some light on this situation?
Thanks!
issue.jpg
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Comment
If you see different behavior across both conditions that sounds like a bug. Would you $$anonymous$$d submitting this as a bug report, please?