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Is it possible to move biped bones one at a time during gameplay?
What my game essentially will do is have the character collide with a box to make time freeze. Once time is frozen I want the player to be able to adjust their characters biped bones. How can I move and rotate bones one at a time?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                