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Question by Maxi06 · Oct 19, 2020 at 09:31 AM · 3dcharactercontrollerpc

the jump teleports and isent smooth but the gravity is smooth i cant put a Time.deltaTime.,

 private CharacterController charC;
 private Vector3 moveDirection = Vector3.zero;

 private float walkSpeed = 0.02f;
 private float runSpeed = 0.04f;
 private float gravityForce = 10.0f;
 private float JumpHight = 4.0f;

 private void Start()
 {
     charC = GetComponent<CharacterController>();
 }

 private void Update()
 { 
     float moveX = Input.GetAxis("Horizontal");
     float moveZ = Input.GetAxis("Vertical");

     moveDirection = new Vector3(moveX, moveDirection.y, moveZ);
     if (Input.GetKey(KeyCode.LeftShift))
     {
         moveDirection *= runSpeed;
     }
     else
     {
         moveDirection *= walkSpeed;
     }

     if (charC.isGrounded && Input.GetButtonDown("Jump"))
     {
         moveDirection.y = JumpHight;
     }
     moveDirection.y -= gravityForce * Time.deltaTime;
     charC.Move(moveDirection);
 }
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