Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by mjoellnier · Mar 08, 2016 at 09:23 PM · movementmovement scriptchild objectparent-child

Child Object won't move with parent

Hello all together! I have a problem which seemed to be simple at first but it's getting me stuck: I have a 2D character which moves based on a script (see below). I found a script to let the pupils follow the mouse courser but since I added this script to my character the pupils are fixed while the rest of the body moves. So I guess the problem lies within the script for the pupils. But I don't see the problem why this script blocks the pupils from moving. Do you guys have any ideas?

Here is the character hierarchy: alt text

And the scripts:

Character Moving Script (Attached to 'Character')

 using UnityEngine;
 using System.Collections;
 
 public class CharacterWalking : MonoBehaviour {
 
     public float speed;             //Floating point variable to store the player's movement speed.
 
     private Rigidbody2D rb2d;       //Store a reference to the Rigidbody2D component required to use 2D Physics.
     Animator anim; 
 
     // Use this for initialization
     void Start()
     {
         //Get and store a reference to the Rigidbody2D component so that we can access it.
         rb2d = GetComponent<Rigidbody2D> ();
         anim = GetComponent<Animator> (); 
     }
 
     //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
     void FixedUpdate()
     {
         //Store the current horizontal input in the float moveHorizontal.
         float moveHorizontal = Input.GetAxis ("Horizontal");
 
         //Use the two store floats to create a new Vector2 variable movement.
         Vector2 movement = new Vector2 (moveHorizontal, 0);
 
         //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
         rb2d.AddForce (movement * speed);
     }
 
     void Update() {
         if (Input.GetKeyDown (KeyCode.A) || Input.GetKeyDown (KeyCode.D)) {
             anim.SetBool ("Walking", true);
         } 
 
         if (Input.GetKeyUp (KeyCode.A) || Input.GetKeyUp (KeyCode.D)) {
             anim.SetBool ("Walking", false);
         }
     }
 }
 


Pupil-Follow-Mouse script attached to 'Pupils'

 using UnityEngine;
 
 public class EyesFollow : MonoBehaviour {
 
     public Transform reference;
     public float factor = 0.25f;
     public float limit = 0.08f;
 
     private Vector3 center;
 
     void Start() {
         center = transform.position;
     }
 
     void Update () {
         Vector3 pos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
         pos.z = 0.0f;
         Vector3 dir = (pos - reference.position) * factor;
         dir = Vector3.ClampMagnitude(dir, limit);
         Vector3 tt = center + dir;
         transform.position = center + dir;
     }
 }


bildschirmfoto-2016-03-08-um-221755.jpg (34.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help converting a character controller script to rigidbody 1 Answer

WASD and camera movement 1 Answer

How to make an object go the direction it is facing? (Im new) 0 Answers

Input.GetAxisRaw always returns -0.6 1 Answer

Make the Player unable to move to opposite direction 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges