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Question by Zorrat · Apr 24, 2020 at 04:59 PM · rotationmovementcamera rotatecamera-lookparent-child

How to Rotate FPS Camera independent of Parent Player Object while WallRunning ?

I am making a WallRun script for my FPS game that uses Unity's inbuilt Character Controller. My setup

  • Camera is a child of the Player (character Controller Object)

  • Input Axis "Mouse X" rotates the parent Player Object

  • While Entering WallRun State I want the player rotation to be locked and move my camera independent of the parent Player rotation ( This is so my wall detection Ray casts don't mess up)

When I rotate my camera instead of my character in wallrun mode the camera just stutters and does not rotate since it is mimicking parent objects rotation which should be locked.

I want to make my camera view left right while wallrunning without changing characters rotation.

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