Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Raigex · Sep 06, 2012 at 06:27 PM · gameobjectrendererviewportconditionalscreen.height

How to render gameobject only if in certain portion of view rect?

How would I go about rendering a game object (3d model in this case) but only if it is in a certain area of the screen (eg middle 30% of screen).

I want to have something render only if its center is withing the bounds of a the screen middle lets say my screen is 480pixels height (example but need it to be resolution independent) and i want it to show only if its position is between(screen height) of 168 and 312.

Thanks for any help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by adrenak · Sep 06, 2012 at 08:08 PM

Have a look at `Camera.WorldToScreenPoint` here :

http://docs.unity3d.com/Documentation/ScriptReference/Camera.WorldToScreenPoint.html

the sample code pretty much explains everything

I Hope this helps!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Raigex · Sep 06, 2012 at 08:44 PM 0
Share

Thanks I tried that but I decided to go with its "cousin" Camera.WordToViewPort

avatar image
1
Wiki

Answer by PAEvenson · Sep 06, 2012 at 08:51 PM

You want to use 2 cameras.

  1. Set each camera's clear flag to depth only

  2. set each camera's depth(the higher depths draw on top)

  3. Create a new layer

  4. set the gameObject's layer to the newly created layer

  5. change the "clipping" camera's Cull Mask to only your new layer

  6. Set the other camera's Cull Mask to everything but your new layer

  7. Adjust the normalized view port rect to the appropriate size

Your gameobject will only be visible when inside the view rect.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Raigex · Sep 06, 2012 at 09:09 PM 0
Share

Cant do that because I am using an AR solution but thanks.

avatar image Freddy-Mesa · Sep 02, 2014 at 09:47 AM 0
Share

Thanks for the helping :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

performance between disable renderer and disable gameObject 2 Answers

Turning off renderer in other game object (C#) 2 Answers

line render from object to object 1 Answer

Gameobject as child of viewport content 0 Answers

How to properly hide a compound object 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges