IOS Build Screen Problems
Hi All,
I have released my game for android recently and now want to work on IOS build, i have everything set up and the dummy device i am using is an old Ipad not sure on the model its not mine.
The problem is that the screen size is not auto adjusting to the ipad, i am at work at the moment so i thought i would ask here and hopefully get an answer ready for when i am back home to make the changes.
My question is, because i have made my game based on the screen size of an Iphone 5 wide, and the ipad is a bigger screen, would adjusting the game to suit Ipad wide and then doing a test build fix this problem?
Only reason i ask is that maybe it will have an easier time scaling down the screen size instead of trying to scale up
Your answer
![](https://koobas.hobune.stream/wayback/20220612085313im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Share Image Android / iOS 1 Answer
[Not Answered] Fog not working iOS Build 2 Answers
CG shader functions behaving oddly on iPad Pro 0 Answers