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Question by m0mohy92 · Apr 15, 2019 at 05:24 AM · movementtrailmobilephone

How to save player movement path as a picture?

Hi everyone! I need to save the path the player moved in a picture so that i can know the pattern he/she moved, as attached in the screenshot below, thanks.

eight.png (12.4 kB)
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Answer by Tsaras · Apr 15, 2019 at 06:16 AM

Could use a Linerenderer, although there might be better solutions that I am unaware of.

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Answer by m0mohy92 · Apr 15, 2019 at 06:25 AM

I don't want the path to be drawn while playing, i need the collectibles appear in that path, then the path the player moved is saved in a picture.

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Answer by toddisarockstar · Apr 15, 2019 at 08:00 AM

here you go.. attach this to the character and save the image when you are done.

 public int imagewidth;
     public int imageheight;
 
     public int worldtop;
     public int worldbottom;
     public int worldright;
     public int worldleft;
     public float xratio,yratio,x,y;
     public Texture2D image;
     public int pixx,pixy;
 
     void Start () {
         int x, y;
         worldtop = 500;
         worldbottom = -500;
         worldright = 500;
         worldleft = -500;
          
         imagewidth = 600;
         imageheight = 600;
 
         xratio = imagewidth/(float)(worldtop - worldbottom);
         yratio = imageheight/(float)(worldright - worldleft);
 
         image = new Texture2D (imagewidth, imageheight);
         x = imagewidth;
         while(x>0){x--;y = imageheight;
         while(y>0){y--;image.SetPixel(x,y,Color.black);}
         }image.Apply ();
     
     }
     
 
     void Update () {
        x = transform.position.x;
 
         //use transform position z below if you are 3d;
        y = transform.position.y;
 
         pixx = (int)((x - worldleft) *xratio);
         pixy = (int)((y - worldbottom)*yratio);
 
         image.SetPixel (pixx, pixy, Color.white);
         image.Apply ();
         }
     void OnGUI(){
         GUI.DrawTexture (new Rect (0, 0, 300, 300), image);
 
     }

 
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