Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by m0mohy92 · Nov 01, 2018 at 09:09 AM · movement scriptaccelerometermobilephone

How to freeze z-axis movement?

Hello everyone! I am making a mobile game, which is controlled via mobile accelerometer sensor. I made a ball which should hit a cube. I want to firstly make the movement in only z-axis, after a known distance is reached i want to freeze the movement in z-axis and allow only movement in x-axis. I wrote the following script and checked the x constraint in the object rigidbody, but movement isn't right.

  float z = Input.acceleration.y;
             float x = Input.acceleration.x;
             Vector3 CubePosition = Cube.position;
             d = Vector3.Distance(CubePosition, transform.position);
             transform.Translate (0, 0, z * Time.deltaTime* 5);
             if (d <= 3.2) {
                 transform.Translate (x * Time.deltaTime * 5, 0, 0);
             }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by 123_umer · Nov 01, 2018 at 09:30 AM

i want to freeze the movement in z-axis and allow only movement in x-axis. I wrote the following script and checked the x constraint in the object rigidbody, but movement isn't right.

if you want to freeze the movement in Z-axis then you should check the constraint z-axis not x-axis. and also take a look at this unity doc for rigidbodyconstraint.freezePostion. https://docs.unity3d.com/ScriptReference/RigidbodyConstraints.FreezePosition.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image m0mohy92 · Nov 01, 2018 at 05:36 PM 0
Share

I checked x-axis, because i want the ball to move in the beginning only in z-axis, and after known distance i want to freeze the z-axis movement and allow only movement in x-axis.

avatar image
0

Answer by TheDavvyd · Nov 01, 2018 at 09:48 AM

              float z = Input.acceleration.y;
              float x = Input.acceleration.x;
 
              Vector3 CubePosition = Cube.position;
              d = Vector3.Distance(CubePosition, transform.position);
              
              if (d <= 3.2) //you can make a bool var, so that condition is more flexible 
                  transform.Translate (0, 0, z * Time.deltaTime* 5);
              else
                  transform.Translate (x * Time.deltaTime * 5, 0, 0);
 

Or this may be helpful https://docs.unity3d.com/ScriptReference/RigidbodyConstraints.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by m0mohy92 · Nov 01, 2018 at 05:45 PM

Many thanks @TheDavvyd , if else worked well with me.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Accelerometer 2 Answers

Bag Toss Unity Accelerometer 1 Answer

accelometer problem 0 Answers

Accelerometer axis differences on Android and iOS? 1 Answer

how to hang a 3d model hanging seamlessly from a camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges