Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by manishsaini74 · Jul 10, 2018 at 07:00 AM · spawningscreentoworldpointmovepositionscreensize

Spawning Enemies randomly within the screen

Hi I have a script that spawn enemies in a certain range(defined for a particular screen size),I want to spawn the enemies within the screen irrespective of there size.

 public class SpawnEnemy : MonoBehaviour {

 public GameObject[] Enemy;
 int EnemyNo;
 public float maxPos = 6f;
 public float delayTimer = 0.5f;
 float timer;

 void Start()
 {
     timer = delayTimer;
 }

 void Update()
 {
     timer -= Time.deltaTime;

     if (timer <= 0)
     {
         Vector3 carPos = new Vector3(Random.Range(-6f,6f), transform.position.y, transform.position.z);
         EnemyNo = Random.Range(0, 11);
         Instantiate(Enemy[EnemyNo], carPos, transform.rotation);
         timer = delayTimer;
     }
 }
 }

I want Range should be according to screen size,I have tried to use clamp enemies within the screen and make the range higher to cover all screen size but it make spawning enemies on the corner more than in center.

Thanks in Advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by madks13 · Jul 10, 2018 at 08:45 AM

Umm, use the screen size to get a random number n between 0 and (width * height), then get coords

y = n / width

x = n - (y * width)

then spawn at screen point (x, y)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image manishsaini74 · Jul 10, 2018 at 09:51 AM 0
Share

How to get screen size and its height and width? By using screen.height and screen.width it gives the no of pixels and i want coordinates. can you make these changes to my code ?

avatar image madks13 manishsaini74 · Jul 13, 2018 at 02:40 PM 0
Share

Use Camera.main.ScreenToWorldPoint(...) to convert screen pixel coordinates to world coordinates

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

88 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawn objects in random visible location 0 Answers

spawning position problem 0 Answers

Randomly placing an object outside of a box but within a certain range 4 Answers

Question about Unet and spawning 0 Answers

How do I spawn an object under another moving object at random in C#? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges