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Question by helijackybu · Aug 17, 2021 at 12:36 PM · cameraaspect-ratioscreen sizefit

Fit screen size

I'm developing a simple game and reached the building stage. The camera works well when I use 9:16 aspect (Image 1). However, when I change it to another screen size (1920x1080), it displays everything outside the game scene (Image 2). Any advice or solution for me to keep the display always like 9:16 or make it fit on any screen size?

alt text

alt text

screenshot-2021-08-17-183512.png (19.4 kB)
screenshot-2021-08-17-192448.png (32.9 kB)
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Answer by AaronBacon · Aug 17, 2021 at 01:16 PM

Your best bet is probably just messing with the settings under Edit>Project Settings>Player> Resolution and Presentation: alt text Make sure you swap to the Android Tab if this is meant to be run on phones. But anyway, through there you can mostly restrict what resolutions the built game runs at so that it'll force the game to run at resolution you know it works at. I'd say turn off "Default is Native Resolution" and have it run at a ratio you know it works at.

One other thing that might help is the Canvas Scaler component, you can make UI scale with screen size: alt text

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Answer by Vivien_Lynn · Aug 17, 2021 at 01:33 PM

I usually use a customized version of an AspectRatioEnforcer you can find here: http://wiki.unity3d.com/index.php/AspectRatioEnforcer

You define your aspect ratio (9/16 = 0.5625) and the script will add pillar boxes (black bars left and right), and letter boxes (black bars top and bottom), to hide everything outside of your desired aspect ratio.

(In case the web page looks as broken to you as it does for me, go to this link http://wiki.unity3d.com/index.php/Main_Page, and in the top right search bar type AspectRatioEnforcer.)

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