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Question by Bluzeere · Jan 27, 2018 at 06:03 PM · androidscreenfitadjust

How to fit everything to any android screen, explained simply or with a clear example?

When testing my game on my android device, I don't see the far left and far right parts of the scene because the ratio of the screen is not the same as when I'm playtesting on my PC.

I've tried using Screen.SetResolution(640, 480, true); in the Start function of an object that manages the level events, but it does nothing. I've also tried to look into Canvas scalers but I understand absolutely nothing and the Unity documents seem to describe it being used for adjusting UI elements while I need to adjust the entire game.

I need some very simple explanation of how to stretch your game to any screen. If possible, please explain to me like I'm 10 years old, or show a very specific code and clearly state in which script it is supposed to go. Screen fitting is the bane of my existence and puts me off working on my entire project for months just like it did with my website because I understand none of the terms and panic, I need very specific help with this issue please.

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