Question by 
               Gaming-Dudester · Apr 27, 2016 at 01:31 AM · 
                c#screenanchorfit  
              
 
              game not fitting in phone screen
I made a game for smartphones. it is free aspect. I play it on my iphone 4 and it fits fine. but on iphone 5 I can see my skybox behind the game. the gui parts are anchored fine so they work good. but not the game. is there a way to make anchors on my gameobjects that aren't gui?
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              Answer by birns92 · Apr 27, 2016 at 04:38 AM
Apply this script to your main camera:
 using UnityEngine;
 using System.Collections;
 
 public class resolution : MonoBehaviour {
     private float nearClipPlane = 0.3f ;
     private float farClipPlane = 1000;
     public float orthographicSize = 5;
     public float aspect = 2.25f;
     void Start ()
     {
         Camera.main.projectionMatrix = Matrix4x4.Ortho (
             -orthographicSize * aspect, orthographicSize * aspect,
             -orthographicSize, orthographicSize,
             nearClipPlane, farClipPlane);
     }
 }
 
               You may need to adjust the values of the orthographic size & aspect size to fit your camera but hopefully that does the trick for you!
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