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Question by darktiger · Jun 13, 2014 at 04:53 PM · screen.widthscreen.height

Scaling GUIText for all resolutions.

Hello everyone, recently I have been having a very annoying problem with all my GUIText gameobjects in unity. I understand that scaling the GUIText in the Inspector will not change its size dynamically for different resolutions. Is there a good way to scale GUITexts to fit for different resolutions and screen sizes? I have explored online only to find a solution involving the creation of a Matrix. However I do not understand how to implement this.

http://forum.unity3d.com/threads/changing-text-size-relative-to-screen.102876/

Any help or advice will be greatly appreciated.

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avatar image JayOhhh · Jun 13, 2014 at 09:27 PM 0
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You can try implementing this, it might not be what you are looking for for GUIText as they can be tricky, but it might help:

http://answers.unity3d.com/questions/464487/windowed-game-to-fullscreen.html

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