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How to make a limit so that my character stays on the screen?
so, i make a 3d endless runner game for mobile and I got a little problem. my character move to right and left just fine, but if I keep move to the right or left, it makes the char go outside the screen. I try to fix it using an invisible wall, but it's not the best option for me. can anyone help me solved it? i think I need to adjust my pathIndex variable, but I don't know how. I'm still very new at coding. thx
public int pathIndex = 0; public float turnRate = 2.5f; public float pathSpacing = 0.9f; float targetX; public bool isGrounded; [Range(0, 2.0f)] float m_groundLevel;
 // Start is called before the first frame update
 void Start()
 {
     
 }
 // Update is called once per frame
 void Update()
 {
     if (transform.position.x < targetX)
     {
         transform.position += turnRate * Time.deltaTime * Vector3.right;
         if (transform.position.x > targetX)
         {
             transform.position = new Vector3(targetX, transform.position.y, 0);
         }
     }
     else if (transform.position.x > targetX)
     {
         transform.position += turnRate * Time.deltaTime * Vector3.left;
         if (transform.position.x < targetX)
         {
             transform.position = new Vector3(targetX, transform.position.y, 0);
         }
     }
 }
 
 public void Jump()
 {
         if(transform.position.y > m_groundLevel) return;
         GetComponent<Rigidbody>().AddForce(new Vector3(0, jumpPower, 0));
 }
 public void Turn(int direction)
 {
     pathIndex += direction;
     targetX = pathIndex * pathSpacing;
 }
}
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