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Question by
SteenPetersen · May 04, 2019 at 12:04 PM ·
vrsteamboundary
Access the OpenVR chaperone (Play area boundary box) without having SteamVR
Hi,
I am trying to get access to the bounding box/Chaperone of my VR project without relying on SteamVR. I am trying to build a framework that works as native as possible to Unity.
In SteamVR one would write:
Valve.VR.OpenVR.Chaperone.ForceBoundsVisible(true);
// or
Valve.VR.OpenVR.Chaperone.ForceBoundsVisible(False);
My question ishow can I do something similar to this just the OpenVR package and not the SteamVR plugin.
thanks
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