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Question by X-ELIAS-X · Feb 25, 2019 at 02:55 PM · 2d gamemousestuckmouse positionboundary

Move Bounderies

So I have a 2d object that follows my mouse. And I have values for x and y that i can't go past (so that the object wont go outside the screen) and it works, the object stops but then I can't move it at all... How can get back to moving it?

 using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class Player : MonoBehaviour {
     
         public float Xincrement;
     
         public float speed;
     
         public float maxWidth;
         public float minWidth;
         public float maxHight;
         public float minHight;
     
         public int health = 3;
     
         void Start () {
             Cursor.visible = false;
         }
     
         void Update () {
             if (transform.position.x < maxWidth && transform.position.x > minWidth && transform.position.y < maxHight && transform.position.y > minHight) {
                 transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 10f));
             }
         }
     }
     
 

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