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Question by sreichen · Aug 06, 2017 at 11:01 PM · cameraplayer movementscreen sizeboundaryscreen.height

Calculate screen top and bottom postion

I need to figure this out for two reason and put it in two separate places for my game. Right now i have object spawning in hard code, I would like to spawn between top and bottom of the screen even with different screen sizes. The Second reason is that I need to stop the player from moving past the top and bottom of my camera view for all screen sizes. Can someone please help me I cannot find out how to do this anywhere.

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Answer by RecyclingBen · Aug 07, 2017 at 12:22 AM

  Camera.main.ScreenToWorldPoint(new Vector3(screen.width, screen.height, 0);

is going to return where the top-right of your screen is

  Camera.main.ScreenToWorldPoint(Vector3.zero)

is going to return where the bottom left of the screen is

you can then get these coordinates however you'd like. hope this helped

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avatar image Rayeloy · Apr 28, 2021 at 12:18 PM 0
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your code has some typos:

Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));

That is the correct line of code.

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