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Question by cunibon · Jan 03, 2021 at 09:17 PM · movementvideotime.deltatimescreen size

Character speed changes with screen

Hey I'm working on game at the moment and just made my first build for fun.

but the moment i started moving i noticed that my charakter moved a million times faster than in unity. i dont know why that is though as im multiplying with Time.deltaTime and everything else should be fixed, right?

my code looks like this:

 public float thrust = 20;
 
 void Update()
 {
  Horizontal = Input.GetAxisRaw("Horizontal");
 
  rb.velocity = new Vector2(100 * Horizontal * thrust * Time.deltaTime, rb.velocity.y);
 }

here is a video of the changes

https://drive.google.com/file/d/1KslTIB0pWa1tDC8JO1SpV3ykO-BMidVc/view?usp=sharing

what did i do wrong?

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