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Question by jayesh4520 · Jan 01, 2018 at 07:34 AM · 2d gameplayercolor changecomparerandom spawn

i want random color in my five block but not same color how i do that

i want random colour in my fuve block but not same colour how i do that and i want to compare that color with my player if color is same(player and block) then it will go if not then gameoveralt text

block.png (3.6 kB)
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Answer by zero_null · Jan 01, 2018 at 08:36 AM

The simplest solution will be that you use a list of colors. When you assign a color keep it stored in the list and when you create a random new color just compare it with existing colors in your list. This way you only allow a random color to be part of your list and it won't be repeated.

Kindly check the OnTriggerEnter2D for knowing about how the collisions and trigger work.

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avatar image jayesh4520 · Jan 01, 2018 at 08:55 AM 1
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still confusing can you share code thnx in advance @adnanpk

avatar image zero_null jayesh4520 · Jan 01, 2018 at 04:55 PM 0
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you need to tell what you have tried. And where and why you think you failed ?

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Answer by jayesh4520 · Jan 02, 2018 at 01:34 AM

I tried but color are not changing (4 color random script) I found on Google @adnanpk

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Answer by Phantom_101 · Jan 02, 2018 at 02:03 AM

You can do this:

 public Color[] colors;
 
 void Start () {
     GetComponent<MeshRenderer> ().material.color = ChooseRandomColor ();
 }
 
 Color ChooseRandomColor () {
     int randomInt = Random.Range (0, colors.Length);
     return colors[randomInt];
 }
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