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Stuck on reserializing assets at start
So I was working in the Editor when suddenly there was a power surge and my computer shut down. When I restarted Windows, Unity said something about inconsistencies in the asset database and it needs to re import them. Problem is, it seemingly finishes importing them, then I try to open the project, it does it all over again. It says : Hold on, reserializing assets, takes about 30 min then when it finishes, nothing happens.
I checked the logs, it says for many entries :
Script Compilation Pipeline Post Process Assets time: 0.000012s Assembly Updater Post Process Assets time: 0.000220s Refresh: detecting if any assets need to be imported or removed ...
Hashing assets (1195 files)... 0.569 seconds file read: 0.143 seconds (140.741 MB) wait for write: 0.150 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.172 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.325 seconds ----- Compute hash(es) for 1195 asset(s).
And at the end it says something about having finished. I tried deleting the library and temp folder, no success, and I see my question on Google with no real solutions. I'm using Unity 2018.3.
Any help?
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