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Question by evandropsicle · Nov 02, 2021 at 11:24 AM · blender-exportingblender animationclipsactions

Blender .fbx import doesn't include all Actions in Unity?

Hey everyone,

So I've been running into problems with importing a fully rigged and animated character model from Blender to Unity 2021.22f1.

My first attempt (exported into an .fbx file) had only two separate Actions, an "Idle" cycle and a "Walk" cycle. Both imported into Unity just fine! I then animated 2 extra actions in Blender, a "Sprint" cycle and "Jump" cycle. I exported it into an .fbx with a different title. When I imported into Unity, I could only see 2 of the 4 actions I had animated (Walk & Jump; after several attempts to import, it would always change which actions would show up but it always limited to 2 or rarely 3 clips).

I read elsewhere that any actions that didn't show up in the Clips section of the Animation tab in the Inspector could be found in the Source Take drop down list. Unfortunately it only shows the two. When exporting the selected objects (the character and armature), I made sure to enable "Bake Animation" as well as ticking All Actions.

I recently started collaborating with my friend to make a game and I'm very VERY inexperienced with Unity. Any help would be greatly appreciated :)

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